NPC_SetAmmo
aviso
This function was added in omp v1.5.8.3079 and will not work in earlier versions!
Description
Sets the ammunition count for an NPC's current weapon.
| Name | Description |
|---|---|
| npcid | The ID of the NPC |
| ammo | The amount of ammunition to set |
Returns
Returns true if the ammo was set successfully, false otherwise.
Examples
public OnPlayerCommandText(playerid, cmdtext[])
{
if (!strcmp(cmdtext, "/setammo ", true, 9))
{
new npcid = PlayerNPC[playerid];
if (npcid == INVALID_NPC_ID)
return SendClientMessage(playerid, 0xFF0000FF, "You are not debugging a NPC.");
if (!NPC_IsValid(npcid))
return SendClientMessage(playerid, 0xFF0000FF, "Invalid NPC.");
new ammo = strval(cmdtext[9]);
if (ammo < 0)
return SendClientMessage(playerid, 0xFF0000FF, "Ammo must be positive.");
NPC_SetAmmo(npcid, ammo);
SendClientMessage(playerid, 0x00FF00FF, "NPC %d ammo set to %d", npcid, ammo);
return 1;
}
return 0;
}
Notes
- Setting ammo to 0 makes the weapon unusable
- Different weapons have different maximum ammo capacities
- This sets total ammunition, not just the current clip
Related Functions
- NPC_GetAmmo: Get NPC ammunition
- NPC_SetAmmoInClip: Set ammunition in current clip
- NPC_GetAmmoInClip: Get ammunition in current clip
- NPC_EnableInfiniteAmmo: Enable infinite ammunition
Related Callbacks
No specific callbacks are triggered by this function.