PlayerTextDrawGetPreviewVehCol
aviso
This function was added in omp v1.1.0.2612 and will not work in earlier versions!
Description
Gets the preview vehicle colors of a 3D preview player-textdraw.
| Name | Description | 
|---|---|
| playerid | The ID of the player. | 
| PlayerText:textid | The ID of the player-textdraw to get the vehicle colors of. | 
| &colour1 | A variable into which to store the colour1, passed by reference. | 
| &colour2 | A variable into which to store the colour2, passed by reference. | 
Examples
new PlayerText:pTextdraw[MAX_PLAYERS];
public OnPlayerConnect(playerid)
{
    pTextdraw[playerid] = CreatePlayerTextDraw(playeird, 320.0, 240.0, "_");
    PlayerTextDrawFont(playerid, pTextdraw[playerid], TEXT_DRAW_FONT_MODEL_PREVIEW);
    PlayerTextDrawUseBox(playerid, pTextdraw[playerid], true);
    PlayerTextDrawBoxColor(playerid, pTextdraw[playerid], 0x000000FF);
    PlayerTextDrawTextSize(playerid, pTextdraw[playerid], 40.0, 40.0);
    PlayerTextDrawSetPreviewModel(playerid, pTextdraw[playerid], 411);
    PlayerTextDrawSetPreviewVehCol(playerid, pTextdraw[playerid], 6, 8);
    new colour1, colour2;
    PlayerTextDrawGetPreviewVehCol(playerid, pTextdraw[playerid], colour1, colour2);
    // colour1 = 6
    // colour2 = 8
    return 1;
}
Related Functions
- PlayerTextDrawSetPreviewModel: Set model ID of a 3D player textdraw preview.
- PlayerTextDrawSetPreviewRot: Set rotation of a 3D player textdraw preview.
- PlayerTextDrawFont: Set the font of a player-textdraw.
Related Callbacks
- OnPlayerClickPlayerTextDraw: Called when a player clicks on a player-textdraw.