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SetPlayerFacingAngle

Description

Set a player's facing angle (Z rotation).

NameDescription
playeridThe ID of the player to set the facing angle of.
Float:angleThe angle the player should face.

Returns

true - The function executed successfully.

false - The function failed to execute. The player specified does not exist.

Examples

SetPlayerFacingAngle(playerid, 0.0); //Player faces north
        north (0)
|
(90) west- -east (270) (Good way to remember: Never Eat Shredded Wheat)
|
south (180)

Notes

aviso

Angles are reversed in GTA:SA; 90 degrees would be East in the real world, but in GTA:SA 90 degrees is in fact West. North and South are still 0/360 and 180. To convert this, simply do 360 - angle.