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TextDrawSetPreviewVehicleColours

aviso

This function was added in omp v1.1.0.2612 and will not work in earlier versions!

Description

If a vehicle model is used in a 3D preview textdraw, this sets the two colour values for that vehicle.

NameDescription
Text:textidThe textdraw id that is set to display a 3D vehicle model preview.
colour1The primary Color ID to set the vehicle to.
colour2The secondary Color ID to set the vehicle to.

Returns

This function does not return any specific values.

Examples

new Text:gMyTextdraw;

public OnGameModeInit()
{
gMyTextdraw = TextDrawCreate(320.0, 240.0, "_");
TextDrawFont(gMyTextdraw, TEXT_DRAW_FONT_MODEL_PREVIEW);
TextDrawUseBox(gMyTextdraw, 1);
TextDrawBoxColor(gMyTextdraw, 0x000000FF);
TextDrawTextSize(gMyTextdraw, 40.0, 40.0);
TextDrawSetPreviewModel(gMyTextdraw, 411); // Display model 411 (Infernus)
TextDrawSetPreviewVehicleColours(gMyTextdraw, 6, 6); // Set the Infernus to have colour 6 (Yellow)

// You still have to use TextDrawShowForAll/TextDrawShowForPlayer to make the textdraw visible.
return 1;
}

Notes

aviso

The textdraw MUST use the font type TEXT_DRAW_FONT_MODEL_PREVIEW in order for this function to have effect.