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NetStats_GetIpPort
Description
Get a player's IP and port.
Name | Description |
---|---|
playerid | The ID of the player to get the IP and port of. |
output[] | A string array to store the IP and port in, passed by reference. |
size = sizeof (output) | The maximum length of the IP/port. 22 is recommended. |
Returns
The player's IP and port is stored in the specified array.
Examples
public OnPlayerCommandText(playerid, cmdtext[])
{
if (!strcmp(cmdtext, "/ipandport"))
{
new dest[22];
NetStats_GetIpPort(playerid, dest, sizeof(dest));
new szString[144];
format(szString, sizeof(szString), "Your current IP and port: %s.", dest);
SendClientMessage(playerid, -1, szString);
}
return 1;
}
Related Functions
- GetPlayerIp: Get a player's IP.
- GetPlayerNetworkStats: Gets a player's networkstats and saves it into a string.
- GetNetworkStats: Gets the server's networkstats and saves it into a string.
- NetStats_GetConnectedTime: Get the time that a player has been connected for.
- NetStats_MessagesReceived: Get the number of network messages the server has received from the player.
- NetStats_BytesReceived: Get the amount of information (in bytes) that the server has received from the player.
- NetStats_MessagesSent: Get the number of network messages the server has sent to the player.
- NetStats_BytesSent: Get the amount of information (in bytes) that the server has sent to the player.
- NetStats_MessagesRecvPerSecond: Get the number of network messages the server has received from the player in the last second.
- NetStats_PacketLossPercent: Get a player's packet loss percent.
- NetStats_ConnectionStatus: Get a player's connection status.