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PlayerTextDrawGetPreviewVehicleColours
warning
This function was added in omp v1.1.0.2612 and will not work in earlier versions!
Description
Gets the preview vehicle colors of a 3D preview player-textdraw.
Name | Description |
---|---|
playerid | The ID of the player. |
PlayerText:textid | The ID of the player-textdraw to get the vehicle colors of. |
&colour1 | A variable into which to store the colour1, passed by reference. |
&colour2 | A variable into which to store the colour2, passed by reference. |
Examples
new PlayerText:pTextdraw[MAX_PLAYERS];
public OnPlayerConnect(playerid)
{
pTextdraw[playerid] = CreatePlayerTextDraw(playeird, 320.0, 240.0, "_");
PlayerTextDrawFont(playerid, pTextdraw[playerid], TEXT_DRAW_FONT_MODEL_PREVIEW);
PlayerTextDrawUseBox(playerid, pTextdraw[playerid], true);
PlayerTextDrawBoxColor(playerid, pTextdraw[playerid], 0x000000FF);
PlayerTextDrawTextSize(playerid, pTextdraw[playerid], 40.0, 40.0);
PlayerTextDrawSetPreviewModel(playerid, pTextdraw[playerid], 411);
PlayerTextDrawSetPreviewVehicleColours(playerid, pTextdraw[playerid], 6, 8);
new colour1, colour2;
PlayerTextDrawGetPreviewVehicleColours(playerid, pTextdraw[playerid], colour1, colour2);
// colour1 = 6
// colour2 = 8
return 1;
}
Related Functions
- PlayerTextDrawSetPreviewModel: Set model ID of a 3D player textdraw preview.
- PlayerTextDrawSetPreviewRot: Set rotation of a 3D player textdraw preview.
- PlayerTextDrawFont: Set the font of a player-textdraw.
Related Callbacks
- OnPlayerClickPlayerTextDraw: Called when a player clicks on a player-textdraw.