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Limits
In-game Entities
Type | Limit (0.3.7) |
---|---|
Players | 1000 |
Vehicles(4)(6) | 2000 |
Vehicle Models(1) | Unlimited |
Objects(4)(6) | 1000 |
Virtual Worlds | 2,147,483,647 |
Interiors | 256 |
Classes | 320 |
Map Icons(4) | 100 |
Race Checkpoints(4) | 1 |
Checkpoints(4) | 1 |
Pickups(4) | 4096 |
Global 3D Labels(4) | 1024 |
Per-player 3D Text Labels(4) | 1024 |
Chat Bubble String | 144 characters |
SetObjectMaterialText, SetPlayerObjectMaterialText Text length | 2048 characters |
Gangzones | 1024 |
Menus | 128 |
Attached player objects | 10 |
Player Variables | 800 |
Actors (since 0.3.7)(4)(5) | 1000 |
Explosions | 10 |
Server Properties
Type | Limit (0.3.7) |
---|---|
Gamemodes | 16 |
Filterscripts | 16 |
Text Input (Chat/Commands) | 128 cells (512 bytes) |
Text Output | 144 cells (576 bytes) |
Name Length (SetPlayerName) | 24 characters |
Textdraws
Type | Limit (0.3.7) |
---|---|
String Length(2) | 1024 characters |
Shown In A Single Client's Screen(3) | 2048 + 256 |
Shown In A Single Client's Screen (sprites) | 100 |
Created Serverwise (Global) | 2048 |
Created Serverwise (Per-Player) | 256 |
Dialogs
Type | Limit (0.3.7) |
---|---|
Dialog IDs | 32768 |
Info (Main text) | 4096 |
Caption | 64 |
Input Text Box (DIALOG_STYLE_INPUT/PASSWORD) | 128 |
Tab List Columns (DIALOG_STYLE_TABLIST(_HEADERS)) | 4 |
Tab List Column Characters (DIALOG_STYLE_TABLIST(_HEADERS)) | 128 |
Tab List Row Characters (DIALOG_STYLE_TABLIST(_HEADERS)) | 256 |
Notes:
- Although the vehicle model limit in 0.3 is unlimited, if you use a large amount of vehicle models then it will affect client performance.
- Although the textdraw string limit is 1024 characters, if colour codes (e.g. ~r~) are used beyond the 255th character it may crash the client.
- It is possible to show all Textdraws at the same time for one player, however this is not recommended.
- To circumvent these limits, it is possible to use a streamer. Streamers work by only creating the entities etc. that are close to players.
- Due to client limitations only up to 51 actors may actually be shown at a time.
- Vehicle IDs start at ID 1 and thus range from 1 to 1999, even if MAX_VEHICLES is 2000. Objects and player objects also start at ID 1.