پرش به مطلب اصلی

OnNPCDestroy

هشدار

This function was added in omp v1.5.8.3079 and will not work in earlier versions!

Description

This callback is called when an NPC is destroyed and removed from the server.

NameDescription
npcidThe ID of the NPC that was destroyed

Examples

public OnNPCDestroy(npcid)
{
printf("[NPC] NPC %d has been destroyed", npcid);

// Clear any player tracking this NPC and notify
for (new playerid = 0; playerid < MAX_PLAYERS; playerid++)
{
if (!IsPlayerConnected(playerid))
continue;

if (PlayerNPC[playerid] == npcid)
{
PlayerNPC[playerid] = INVALID_NPC_ID;
SendClientMessage(playerid, 0xFF0000FF, "Your tracked NPC %d has been destroyed", npcid);
}
else
{
SendClientMessage(playerid, 0xFFFF00FF, "NPC %d has been destroyed", npcid);
}
}
return 1;
}

Notes

  • This callback is called immediately before the NPC is removed from the server
  • The NPC will be disconnected and its player slot freed after this callback

The following functions might be useful, as they're related to this callback in one way or another.