پرش به مطلب اصلی

GetNetworkStats

Description

Gets the server's network stats and stores them in a string.

NameDescription
output[]The string to store the network stats in, passed by reference.
size = sizeof (output)The length of the string to be stored.

Returns

This function always returns 1.

Examples

public OnPlayerCommandText(playerid, cmdtext[])
{
if (!strcmp(cmdtext, "/netstats"))
{
new stats[400+1];
GetNetworkStats(stats, sizeof(stats)); // Get the servers networkstats
ShowPlayerDialog(playerid, 0, DIALOG_STYLE_MSGBOX, "Server Network Stats", stats, "Close", "");
}
return 1;
}

Output:

Server Ticks: 200
Messages in Send buffer: 0
Messages sent: 142
Bytes sent: 8203
Acks sent: 11
Acks in send buffer: 0
Messages waiting for ack: 0
Messages resent: 0
Bytes resent: 0
Packetloss: 0.0%
Messages received: 54
Bytes received: 2204
Acks received: 0
Duplicate acks received: 0
Inst. KBits per second: 28.8
KBits per second sent: 10.0
KBits per second received: 2.7