NPC_GetPlayerMovingTo
هشدار
This function was added in omp v1.5.8.3079 and will not work in earlier versions!
Description
Gets the ID of the player that an NPC is currently moving toward.
| Name | Description |
|---|---|
| npcid | The ID of the NPC |
Returns
Returns the ID of the player being moved toward, or INVALID_PLAYER_ID if not moving toward anyone.
Examples
public OnPlayerCommandText(playerid, cmdtext[])
{
if (!strcmp(cmdtext, "/checkwhonpcmoving", true))
{
new npcid = PlayerNPC[playerid];
if (npcid == INVALID_NPC_ID)
return SendClientMessage(playerid, 0xFF0000FF, "You are not debugging a NPC.");
if (!NPC_IsValid(npcid))
return SendClientMessage(playerid, 0xFF0000FF, "Invalid NPC.");
new targetid = NPC_GetPlayerMovingTo(npcid);
if (targetid == INVALID_PLAYER_ID)
SendClientMessage(playerid, 0x00FF00FF, "NPC %d is not moving toward any player", npcid);
else
{
new targetName[MAX_PLAYER_NAME];
GetPlayerName(targetid, targetName, sizeof(targetName));
SendClientMessage(playerid, 0x00FF00FF, "NPC %d is moving toward player %s (ID %d)", npcid, targetName, targetid);
}
return 1;
}
return 0;
}
Notes
- Returns the player ID if the NPC is moving using NPC_MoveToPlayer
- Returns
INVALID_PLAYER_IDif the NPC is not moving toward any player - This is different from moving to a fixed position with NPC_Move
Related Functions
- NPC_MoveToPlayer: Make NPC move toward a player
- NPC_IsMovingToPlayer: Check if NPC is moving toward specific player
- NPC_IsMoving: Check if NPC is moving
- NPC_GetPlayerAimingAt: Get player NPC is aiming at
Related Callbacks
- OnNPCFinishMove: Called when NPC finishes movement