NPC_GetPos
هشدار
This function was added in omp v1.5.8.3079 and will not work in earlier versions!
Description
Gets the position of an NPC.
| Name | Description |
|---|---|
| npcid | The ID of the NPC. |
| &Float:x | Variable to store the X coordinate, passed by reference. |
| &Float:y | Variable to store the Y coordinate, passed by reference. |
| &Float:z | Variable to store the Z coordinate, passed by reference. |
Returns
Returns true if the position was retrieved successfully, false otherwise.
Examples
public OnPlayerCommandText(playerid, cmdtext[])
{
if (!strcmp(cmdtext, "/checkpos", true))
{
new npcid = PlayerNPC[playerid];
if (npcid == INVALID_NPC_ID)
return SendClientMessage(playerid, 0xFF0000FF, "You are not debugging a NPC.");
if (!NPC_IsValid(npcid))
return SendClientMessage(playerid, 0xFF0000FF, "Invalid NPC.");
new Float:x, Float:y, Float:z;
NPC_GetPos(npcid, x, y, z);
SendClientMessage(playerid, 0x00FF00FF, "NPC %d position: %.2f, %.2f, %.2f", npcid, x, y, z);
return 1;
}
return 0;
}
Notes
هشدار
- All coordinate parameters are passed by reference and will be modified.
Related Functions
- NPC_SetPos: Set NPC position.
- NPC_GetRot: Get NPC rotation.
- NPC_SetRot: Set NPC rotation.
- NPC_GetFacingAngle: Get facing angle.
Related Callbacks
- OnNPCSpawn: Called when NPC spawns.
- OnNPCFinishMove: Called when NPC finishes movement.