NPC_IsEnteringVehicle
هشدار
This function was added in omp v1.5.8.3079 and will not work in earlier versions!
Description
Checks if an NPC is currently in the process of entering a vehicle.
| Name | Description |
|---|---|
| npcid | The ID of the NPC |
Returns
Returns true if the NPC is entering a vehicle, false otherwise.
Examples
public OnPlayerCommandText(playerid, cmdtext[])
{
if (!strcmp(cmdtext, "/checkenteringvehicle", true))
{
new npcid = PlayerNPC[playerid];
if (npcid == INVALID_NPC_ID)
return SendClientMessage(playerid, 0xFF0000FF, "You are not debugging a NPC.");
if (!NPC_IsValid(npcid))
return SendClientMessage(playerid, 0xFF0000FF, "Invalid NPC.");
new bool:isEntering = NPC_IsEnteringVehicle(npcid);
SendClientMessage(playerid, 0x00FF00FF, "NPC %d is entering vehicle: %s", npcid, isEntering ? "Yes" : "No");
return 1;
}
return 0;
}
Notes
- Returns true only during the entering animation/process
- Once the NPC is fully inside, this returns false
- The NPC must have been instructed to enter with NPC_EnterVehicle
Related Functions
- NPC_EnterVehicle: Make NPC enter vehicle
- NPC_GetEnteringVehicleID: Get entering vehicle ID
- NPC_GetEnteringVehicleSeat: Get entering seat
- NPC_GetVehicle: Get current vehicle
Related Callbacks
No specific callbacks are triggered by this function.