پرش به مطلب اصلی

NPC_IsShooting

هشدار

This function was added in omp v1.5.8.3079 and will not work in earlier versions!

Description​

Checks if an NPC is currently shooting their weapon.

NameDescription
npcidThe ID of the NPC

Returns​

Returns true if the NPC is shooting, false otherwise.

Examples​

public OnPlayerCommandText(playerid, cmdtext[])
{
if (!strcmp(cmdtext, "/checkshooting", true))
{
new npcid = PlayerNPC[playerid];
if (npcid == INVALID_NPC_ID)
return SendClientMessage(playerid, 0xFF0000FF, "You are not debugging a NPC.");

if (!NPC_IsValid(npcid))
return SendClientMessage(playerid, 0xFF0000FF, "Invalid NPC.");

new bool:isShooting = NPC_IsShooting(npcid);

SendClientMessage(playerid, 0x00FF00FF, "NPC %d is shooting: %s", npcid, isShooting ? "Yes" : "No");
return 1;
}
return 0;
}

Notes​

  • Returns true only during the actual shooting action
  • NPCs must have a weapon and ammo to shoot