NPC_PausePlayingNode
هشدار
This function was added in omp v1.5.8.3079 and will not work in earlier versions!
Description
Pauses an NPC's node navigation, temporarily stopping their movement through the node.
| Name | Description |
|---|---|
| npcid | The ID of the NPC |
Returns
Returns true if the operation was successful, false otherwise.
Examples
public OnPlayerCommandText(playerid, cmdtext[])
{
if (!strcmp(cmdtext, "/npcpausenode", true))
{
new npcid = PlayerNPC[playerid];
if (npcid == INVALID_NPC_ID)
return SendClientMessage(playerid, 0xFF0000FF, "You are not debugging a NPC.");
if (!NPC_IsValid(npcid))
return SendClientMessage(playerid, 0xFF0000FF, "Invalid NPC.");
new bool:success = NPC_PausePlayingNode(npcid);
SendClientMessage(playerid, 0x00FF00FF, "NPC %d pause node: %s", npcid, success ? "Success" : "Failed");
return 1;
}
return 0;
}
Notes
- Only works when NPC is actively playing a node
- Paused node navigation can be resumed with NPC_ResumePlayingNode
- Use NPC_IsPlayingNodePaused to check pause state
Related Functions
- NPC_ResumePlayingNode: Resume node playing
- NPC_IsPlayingNodePaused: Check if paused
- NPC_PlayNode: Start playing node
- NPC_StopPlayingNode: Stop playing node
Related Callbacks
No specific callbacks are triggered by this function.