NPC_SetAnimation
هشدار
This function was added in omp v1.5.8.3079 and will not work in earlier versions!
Description
Sets an animation for an NPC using animation ID.
| Name | Description |
|---|---|
| npcid | The ID of the NPC |
| animationid | The animation ID to set |
| delta | Animation speed (typically 4.1) |
| loop | Whether the animation should loop |
| lockX | Lock movement on X axis during animation |
| lockY | Lock movement on Y axis during animation |
| freeze | Freeze the NPC after animation |
| time | Animation duration in milliseconds (0 = infinite) |
Returns
Returns true if the operation was successful, false otherwise.
Examples
public OnPlayerCommandText(playerid, cmdtext[])
{
if (!strcmp(cmdtext, "/setdance", true))
{
new npcid = PlayerNPC[playerid];
if (npcid == INVALID_NPC_ID)
return SendClientMessage(playerid, 0xFF0000FF, "You are not debugging a NPC.");
NPC_SetAnimation(npcid, 405, 4.1, true, false, false, false, 0);
SendClientMessage(playerid, 0x00FF00FF, "NPC %d has been set to animate.", npcid);
SetTimerEx("ClearNPCAnimations", 25000, false, "ii", playerid, npcid);
return 1;
}
return 0;
}
forward ClearNPCAnimations(playerid, npcid);
public ClearNPCAnimations(playerid, npcid)
{
NPC_ClearAnimations(npcid);
SendClientMessage(playerid, 0x00FF00FF, "NPC %d animations were cleared.", npcid);
}
Notes
- Animation IDs correspond to GTA San Andreas animation indices
- Use
NPC_ApplyAnimationfor animations by library and name
Related Functions
- NPC_ApplyAnimation: Apply animation by name
- NPC_ClearAnimations: Clear all animations
- NPC_ResetAnimation: Reset to default stance
Related Callbacks
- OnNPCSpawn: Called when NPC spawns