NPC_SetSkin
هشدار
This function was added in omp v1.5.8.3079 and will not work in earlier versions!
Description
Sets an NPC's skin model to change their appearance.
| Name | Description |
|---|---|
| npcid | The ID of the NPC |
| model | The skin model ID to set |
Returns
Returns true if the skin was set successfully, false otherwise.
Examples
public OnPlayerCommandText(playerid, cmdtext[])
{
if (!strcmp(cmdtext, "/setskin ", true, 9))
{
new npcid = PlayerNPC[playerid];
if (npcid == INVALID_NPC_ID)
return SendClientMessage(playerid, 0xFF0000FF, "You are not debugging a NPC.");
if (!NPC_IsValid(npcid))
return SendClientMessage(playerid, 0xFF0000FF, "Invalid NPC.");
new skinid = strval(cmdtext[9]);
if (skinid < 0 || skinid > 311)
return SendClientMessage(playerid, 0xFF0000FF, "Skin ID must be between 0 and 311.");
NPC_SetSkin(npcid, skinid);
SendClientMessage(playerid, 0x00FF00FF, "NPC %d skin set to %d", npcid, skinid);
return 1;
}
return 0;
}
Notes
- Invalid skin IDs may cause visual glitches
Related Functions
- NPC_GetSkin: Get NPC's current skin
- NPC_Spawn: Spawn NPC with default skin
- NPC_Create: Create NPC
Related Callbacks
- OnNPCSpawn: Called when NPC spawns