پرش به مطلب اصلی

NPC_SetWeapon

هشدار

This function was added in omp v1.5.8.3079 and will not work in earlier versions!

Description

Sets an NPC's current weapon to a specific weapon ID.

NameDescription
npcidThe ID of the NPC
weaponThe weapon ID to set

Returns

Returns true if the weapon was set successfully, false otherwise.

Examples

public OnPlayerCommandText(playerid, cmdtext[])
{
if (!strcmp(cmdtext, "/setweapon ", true, 11))
{
new npcid = PlayerNPC[playerid];
if (npcid == INVALID_NPC_ID)
return SendClientMessage(playerid, 0xFF0000FF, "You are not debugging a NPC.");

if (!NPC_IsValid(npcid))
return SendClientMessage(playerid, 0xFF0000FF, "Invalid NPC.");

new weaponid = strval(cmdtext[11]);
if (weaponid < 0 || weaponid > 46)
return SendClientMessage(playerid, 0xFF0000FF, "Invalid weapon ID. Must be between 0 and 46.");

NPC_SetWeapon(npcid, WEAPON:weaponid);
SendClientMessage(playerid, 0x00FF00FF, "NPC %d weapon set to %d", npcid, weaponid);

return 1;
}
return 0;
}

Notes

  • Setting a weapon will equip the NPC with that weapon
  • Use NPC_SetAmmo to provide ammunition for the weapon
  • Use NPC_GetWeapon to check current weapon