NPC_StopPlayingNode
هشدار
This function was added in omp v1.5.8.3079 and will not work in earlier versions!
Description
Stops an NPC from playing their current node.
| Name | Description |
|---|---|
| npcid | The ID of the NPC |
Returns
Returns true if the NPC was stopped successfully, false otherwise.
Examples
public OnPlayerCommandText(playerid, cmdtext[])
{
if (!strcmp(cmdtext, "/npcstopnode", true))
{
new npcid = PlayerNPC[playerid];
if (npcid == INVALID_NPC_ID)
return SendClientMessage(playerid, 0xFF0000FF, "You are not debugging a NPC.");
if (!NPC_IsValid(npcid))
return SendClientMessage(playerid, 0xFF0000FF, "Invalid NPC.");
new bool:success = NPC_StopPlayingNode(npcid);
SendClientMessage(playerid, 0x00FF00FF, "NPC %d stop node: %s", npcid, success ? "Success" : "Failed");
return 1;
}
return 0;
}
Notes
- The NPC will stop at their current position in the node
- If the NPC is not playing a node, this function returns
false - The node remains open and can be used by other NPCs
- Use
NPC_IsPlayingNodeto check if an NPC is playing a node
Related Functions
- NPC_PlayNode: Make NPC play a node
- NPC_IsPlayingNode: Check if NPC is playing node
- NPC_PausePlayingNode: Pause node playing
- NPC_ResumePlayingNode: Resume node playing
Related Callbacks
- OnNPCFinishNode: Called when NPC finishes a node