پرش به مطلب اصلی

PlayerGangZoneHide

هشدار

This function was added in omp v1.1.0.2612 and will not work in earlier versions!

Description

Hide player gangzone.

NameDescription
playeridThe ID of the player to whom player gangzone is bound.
zoneidThe ID of the player gangzone for hide.

Returns

1: The function executed successfully. Success is reported even if the player gangzone was hide to begin with.

0: The function failed to execute. The gangzone specified does not exist.

Examples

// This variable is used to store the id of the gangzone
// so that we can use it throught the script
new gGangZoneID[MAX_PLAYERS] = {INVALID_GANG_ZONE, ...};

public OnPlayerConnect(playerid)
{
// Create the gangzone
gGangZoneID[playerid] = CreatePlayerGangZone(playerid, 2236.1475, 2424.7266, 2319.1636, 2502.4348);
}

public OnPlayerDeath(playerid, killerid, WEAPON:reason)
{
if (IsValidPlayerGangZone(playerid, gGangZoneID[playerid]))
{
PlayerGangZoneHide(playerid, gGangZoneID[playerid]);
}
}