OnPlayerClickPlayerTextDraw
Deskripsyon
Ang callback na ito ay natatawag kapag ang player ay pumindot sa isang player-textdraw. Hindi ito natatawag kapag ang player ay nag cancel gamit ang (ESC)
Pangalan | Deskripsyon |
---|---|
playerid | Ang ID ng player na pumindot sa textdraw |
playertextid | Ang ID ng player-textdraw na pinindot ng player |
Returns
Lagi itong natatawag una sa mga filterscript kaya kapag nag return 1 ay ibloblock nito ang ibang script mula sa pagtingin dito.
Mga Halimbawa
new PlayerText:gPlayerTextDraw[MAX_PLAYERS];
public OnPlayerConnect(playerid)
{
// Paggawa ng textdraw
gPlayerTextDraw[playerid] = CreatePlayerTextDraw(playerid, 10.000000, 141.000000, "MyTextDraw");
PlayerTextDrawTextSize(playerid, gPlayerTextDraw[playerid], 60.000000, 20.000000);
PlayerTextDrawAlignment(playerid, gPlayerTextDraw[playerid],0);
PlayerTextDrawBackgroundColor(playerid, gPlayerTextDraw[playerid],0x000000ff);
PlayerTextDrawFont(playerid, gPlayerTextDraw[playerid], 1);
PlayerTextDrawLetterSize(playerid, gPlayerTextDraw[playerid], 0.250000, 1.000000);
PlayerTextDrawColor(playerid, gPlayerTextDraw[playerid], 0xffffffff);
PlayerTextDrawSetProportional(playerid, gPlayerTextDraw[playerid], 1);
PlayerTextDrawSetShadow(playerid, gPlayerTextDraw[playerid], 1);
// Gawing napipindot
PlayerTextDrawSetSelectable(playerid, gPlayerTextDraw[playerid], 1);
// Ipakita sa player
PlayerTextDrawShow(playerid, gPlayerTextDraw[playerid]);
return 1;
}
public OnPlayerKeyStateChange(playerid, KEY:newkeys, KEY:oldkeys)
{
if (newkeys == KEY_SUBMISSION)
{
SelectTextDraw(playerid, 0xFF4040AA);
}
return 1;
}
public OnPlayerClickPlayerTextDraw(playerid, PlayerText:playertextid)
{
if (playertextid == gPlayerTextDraw[playerid])
{
SendClientMessage(playerid, 0xFFFFFFAA, "Pinindot mo ang textdraw.");
CancelSelectTextDraw(playerid);
return 1;
}
return 0;
}
Mga dapat tandaan
warning
Kapag ang player ay pinindot ang ESC para i cancel ang textdraw, OnPlayerClickTextDraw ay matatawag kasama ang ID na INVALID_TEXT_DRAW
. OnPlayerClickPlayerTextDraw ay hindi rin matatawag.
Mga Kaugnay na Functions
- PlayerTextDrawSetSelectable: I set depende kung ang player-textdraw ay napipindot tungo sa SelectTextDraw.
- OnPlayerClickTextDraw: Natatawag kapag ang player ay pumindot sa isang textdraw.
- OnPlayerClickPlayer: Natatawag kapag ang player ay pinindot ang ibang player.