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OnVehicleDamageStatusUpdate

tip

For some useful functions for working with vehicle damage values, see here.

Description

This callback is called when a vehicle element such as doors, tyres, panels, or lights change their damage status.

NameDescription
vehicleidThe ID of the vehicle that was changed its damage status.
playeridThe ID of the player who synced the change in the damage status (who had the car damaged or repaired).

Returns

1 - Will prevent other filterscripts from receiving this callback.

0 - Indicates that this callback will be passed to the next filterscript.

It is always called first in filterscripts.

Examples

public OnVehicleDamageStatusUpdate(vehicleid, playerid)
{
// Get the damage status of all the components
new
VEHICLE_PANEL_STATUS:panels,
VEHICLE_DOOR_STATUS:doors,
VEHICLE_LIGHT_STATUS:lights,
VEHICLE_TYRE_STATUS:tyres;

GetVehicleDamageStatus(vehicleid, panels, doors, lights, tyres);

// Set the tyres to 0, which means none are popped
tyres = VEHICLE_TYRE_STATUS_NONE;

// Update the vehicle's damage status with unpopped tyres
UpdateVehicleDamageStatus(vehicleid, panels, doors, lights, tyres);
return 1;
}

Notes

tip

This does not include vehicle health changes.

The following functions might be useful, as they're related to this callback in one way or another.