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AttachObjectToPlayer

Description

Attach an object to a player.

NameDescription
objectidThe ID of the object to attach to the player.
parentidThe ID of the player to attach the object to.
Float:offsetXThe distance between the player and the object in the X direction.
Float:offsetYThe distance between the player and the object in the Y direction.
Float:offsetZThe distance between the player and the object in the Z direction.
Float:rotationXThe X rotation between the object and the player.
Float:rotationYThe Y rotation between the object and the player.
Float:rotationZThe Z rotation between the object and the player.

Returns

This function always returns false.

Examples

new gMyObject;
gMyObject = CreateObject(19341, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0);
AttachObjectToPlayer(gMyObject, playerid, 1.5, 0.5, 0.0, 0.0, 1.5, 2);