AttachPlayerObjectToPlayer
Description
The same as AttachObjectToPlayer but for objects which were created for player.
| Name | Description | 
|---|---|
| playerid | The id of the player which is linked with the object. | 
| objectid | The objectid you want to attach to the player. | 
| parentid | The id of the player you want to attach to the object. | 
| Float:offsetX | The distance between the player and the object in the X direction. | 
| Float:offsetY | The distance between the player and the object in the Y direction. | 
| Float:offsetZ | The distance between the player and the object in the Z direction. | 
| Float:rotationX | The X rotation. | 
| Float:rotationY | The Y rotation. | 
| Float:rotationZ | The Z rotation. | 
Returns
This function does not return any specific values.
Examples
new gPlayerObject[MAX_PLAYERS];
public OnPlayerSpawn(playerid)
{
    gPlayerObject[playerid] = CreatePlayerObject(playerid, 2587, 2001.195679, 1547.113892, 14.283400, 0.0, 0.0, 96.0);
    AttachPlayerObjectToPlayer(playerid, gPlayerObject[playerid], other_playerid, 1.5, 0.5, 0.0, 0.0, 1.5, 2.0);
    return 1;
}
Notes
warning
This function was removed in SA-MP 0.3.
Related Functions
- CreatePlayerObject: Create an object for only one player.
 - DestroyPlayerObject: Destroy a player object.
 - IsValidPlayerObject: Checks if a certain player object is vaild.
 - MovePlayerObject: Move a player object.
 - StopPlayerObject: Stop a player object from moving.
 - SetPlayerObjectRot: Set the rotation of a player object.
 - GetPlayerObjectPos: Locate a player object.
 - SetPlayerObjectPos: Set the position of a player object.
 - GetPlayerObjectRot: Check the rotation of a player object.
 - SetPlayerAttachedObject: Attach an object to a player
 - RemovePlayerAttachedObject: Remove an attached object from a player
 - IsPlayerAttachedObjectSlotUsed: Check whether an object is attached to a player in a specified index
 - CreateObject: Create an object.
 - DestroyObject: Destroy an object.
 - IsValidObject: Checks if a certain object is vaild.
 - MoveObject: Move a object.
 - StopObject: Stop an object from moving.
 - SetObjectPos: Set the position of an object.
 - SetObjectRot: Set the rotation of an object.
 - GetObjectPos: Locate an object.
 - GetObjectRot: Check the rotation of an object.
 - AttachObjectToPlayer: Attach an object to a player.