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CreateObject

Description​

Creates an object at specified coordinates in the game world.

NameDescription
modelidThe model to create.
Float:xThe X coordinate to create the object at.
Float:yThe Y coordinate to create the object at.
Float:zThe Z coordinate to create the object at.
Float:rotationXThe X rotation of the object.
Float:rotationYThe Y rotation of the object.
Float:rotationZThe Z rotation of the object.
Float:drawDistance(optional) The distance that San Andreas renders objects at. 0.0 will cause objects to render at their default distances.

Returns​

The ID of the object that was created, or INVALID_OBJECT_ID if the object limit (MAX_OBJECTS) was reached.

Examples​

public OnGameModeInit()
{
CreateObject(2587, 2001.195679, 1547.113892, 14.283400, 0.0, 0.0, 96.0); // Object will render at its default distance.
CreateObject(2587, 2001.195679, 1547.113892, 14.283400, 0.0, 0.0, 96.0, 300.0); // Object will render at 300.0 units.
return 1;
}

Notes​

note
  • Objects that emit light (lampposts, police lights, bollard lights, neons etc.) that have a greater rotation than 16.26 degrees (or -16.26) on either the X or Y axis will stop shining. This effect also applies to light objects attached to other objects, players and vehicles. If a light object is attached to a car and the car is rotated over 16.26 degrees (like in a rollover), the object will also stop emitting light. This is a GTA:SA issue, not a server bug.
  • In case the light is attached to another object, one fix for this is to set syncRotation to false in AttachObjectToObject. This will ensure the light stays at 0 rotation. This would only really work for objects that consist ONLY of light, so it wouldn't work for the police light for example.
  • There is a limit of 1000 objects (MAX_OBJECTS). To circumvent this limit, you can use the streamer plugin.