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DisableRemoteVehicleCollisions

warning

This function was added in SA-MP 0.3.7 and will not work in earlier versions!

Description

Disables collisions between occupied vehicles for a player.

NameDescription
playeridThe ID of the player for whom you want to disable collisions.
bool:disable'true' to disable collisions, 'false' to enable collisions.

Returns

true - The function executed successfully.

false - The function failed to execute. The player specified does not exist.

Examples

new bool:gPlayerVehicleCollision[MAX_PLAYERS];

public OnPlayerCommandText(playerid, cmdtext[])
{
if (!strcmp(cmdtext, "/collision", true))
{
new string[64];

format(string, sizeof(string), "Vehicle collision for you is now '%s'", (gPlayerVehicleCollision[playerid] == false) ? ("Disabled") : ("Enabled"));
SendClientMessage(playerid, 0xFFFFFFFF, string);

gPlayerVehicleCollision[playerid] = !gPlayerVehicleCollision[playerid];

DisableRemoteVehicleCollisions(playerid, gPlayerVehicleCollision[playerid]);
return 1;
}
return 0;
}