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IsPlayerStreamedIn

Description​

Checks if a player is streamed in another player's client.

NameDescription
playeridThe ID of the player to check is streamed in.
forplayeridThe ID of the player to check if playerid is streamed in for.

Returns​

true - The player is streamed in.

false - The player is not streamed in.

Examples​

if (IsPlayerStreamedIn(playerid, 0))
{
SendClientMessage(playerid, -1, "ID 0 can see you.");
}

Notes​

note

SA-MP server: Players stream out if they are more than 200.0 meters away (see server.cfg - stream_distance)

open.mp server: Players stream out if they are more than 200.0 meters away (see config.json - network.stream_radius)