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NPC_GetHealth

warning

This function was added in omp v1.5.8.3079 and will not work in earlier versions!

Description​

Gets the health value of an NPC.

NameDescription
npcidThe ID of the NPC

Returns​

Returns the NPC's health as a float value.

Examples​

public OnPlayerCommandText(playerid, cmdtext[])
{
if (!strcmp(cmdtext, "/checkhealth", true))
{
new npcid = PlayerNPC[playerid];
if (npcid == INVALID_NPC_ID)
return SendClientMessage(playerid, 0xFF0000FF, "You are not debugging a NPC.");

if (!NPC_IsValid(npcid))
return SendClientMessage(playerid, 0xFF0000FF, "Invalid NPC.");

new Float:health = NPC_GetHealth(npcid);

SendClientMessage(playerid, 0x00FF00FF, "NPC %d health: %.2f", npcid, health);
return 1;
}
return 0;
}

Notes​

  • Health values typically range from 0.0 to 100.0
  • An NPC with 0.0 health is considered dead