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NPC_IsInfiniteAmmoEnabled

warning

This function was added in omp v1.5.8.3079 and will not work in earlier versions!

Description​

Checks if infinite ammo is enabled for an NPC.

NameDescription
npcidThe ID of the NPC

Returns​

Returns true if infinite ammo is enabled, false otherwise.

Examples​

public OnPlayerCommandText(playerid, cmdtext[])
{
if (!strcmp(cmdtext, "/checkinfiniteammo", true))
{
new npcid = PlayerNPC[playerid];
if (npcid == INVALID_NPC_ID)
return SendClientMessage(playerid, 0xFF0000FF, "You are not debugging a NPC.");

if (!NPC_IsValid(npcid))
return SendClientMessage(playerid, 0xFF0000FF, "Invalid NPC.");

new bool:infiniteAmmo = NPC_IsInfiniteAmmoEnabled(npcid);

SendClientMessage(playerid, 0x00FF00FF, "NPC %d infinite ammo enabled: %s", npcid, infiniteAmmo ? "Yes" : "No");
return 1;
}
return 0;
}

Notes​

  • Infinite ammo prevents the NPC from running out of ammunition
  • The ammo count may still display as decreasing but weapon functionality remains
  • Can be toggled with NPC_EnableInfiniteAmmo