SetPlayerHoldingObject
Description
Attaches an object to a bone.
| Name | Description |
|---|---|
| playerid | ID of the player you want to attach the object to. |
| modelid | The model you want to use. |
| bone | The bone you want to attach the object to. |
| fOffsetX | (optional) X axis offset for the object position. |
| fOffsetY | (optional) Y axis offset for the object position. |
| fOffsetZ | (optional) Z axis offset for the object position. |
| fRotX | (optional) X axis rotation of the object. |
| fRotY | (optional) Y axis rotation of the object. |
| fRotZ | (optional) Z axis rotation of the object. |
Returns
1 on success, 0 on failure
Examples
public OnPlayerSpawn(playerid)
{
SetPlayerHoldingObject(playerid, 1609, 2); //Attach a turtle to the playerid's head!
return 1;
}
Notes
tip
Only one object may be attached per player. This function is seperate from the CreateObject / CreatePlayerObject pools.
warning
This function was removed in SA-MP 0.3c. See SetPlayerAttachedObject
Related Functions
- StopPlayerHoldingObject: Removes attached objects.