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SetVehicleHealth

Description

Set a vehicle's health. When a vehicle's health decreases the engine will produce smoke, and finally fire when it decreases to less than 250 (25%).

NameDescription
vehicleidThe ID of the vehicle to set the health of.
Float:healthThe health, given as a float value.

Returns

true - The function executed successfully.

false - The function failed to execute. This means the vehicle does not exist.

Examples

public OnPlayerCommandText(playerid, cmdtext[])
{
if (strcmp("/fixengine", cmdtext, true) == 0)
{
new
vehicleid = GetPlayerVehicleID(playerid);

SetVehicleHealth(vehicleid, 1000.0);
SendClientMessage(playerid, -1, "The vehicles engine has been fully repaired.");
return 1;
}
return 0;
}

Notes

tip

Full vehicle health is 1000. Higher values are possible. For more information on health values, see this page.