OnNPCFinishNode
attention
This function was added in omp v1.5.8.3079 and will not work in earlier versions!
Description
This callback is called when an NPC finishes navigating a complete node during node-based movement.
| Name | Description |
|---|---|
| npcid | The ID of the NPC that finished the node |
| nodeid | The ID of the node that was completed |
Examples
public OnNPCFinishNodePoint(npcid, nodeid, pointid)
{
// Notify players tracking this NPC
for (new playerid = 0; playerid < MAX_PLAYERS; playerid++)
{
if (!IsPlayerConnected(playerid))
continue;
if (PlayerNPC[playerid] == npcid)
{
SendClientMessage(playerid, 0xFFFF00FF, "NPC %d reached node %d point %d", npcid, nodeid, pointid);
}
}
return 1;
}
Notes
- This callback is only called when NPCs are using node-based navigation via
NPC_PlayNode - It's called when the NPC has completed navigation through all points in the node
- The node navigation stops automatically when this callback is triggered
Related Functions
The following functions might be useful, as they're related to this callback in one way or another.
- NPC_PlayNode: Start NPC node-based navigation
- NPC_StopPlayingNode: Stop NPC node navigation
- NPC_IsPlayingNode: Check if NPC is navigating a node
- NPC_OpenNode: Open a navigation node file
Related Callbacks
- OnNPCFinishNodePoint: Called when NPC reaches a specific point in a node
- OnNPCChangeNode: Called when NPC attempts to change nodes
- OnNPCFinishMove: Called when NPC finishes any type of movement