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GetPlayer3DTextLabelAttached

attention

This function is deprecated. Please see GetPlayer3DTextLabelAttachedData.

Description

Gets the player's 3D text label attached data.

NameDescription
playeridThe ID of the player.
PlayerText3D:textidThe ID of the player's 3D text label to get the attached data of.
&parentPlayeridA variable into which to store the parentPlayerid, passed by reference.
&parentVehicleidA variable into which to store the parentVehicleid, passed by reference.

Examples

An example for parentPlayerid:

new PlayerText3D:playerTextId;
new Float:X, Float:Y, Float:Z;
new attachedplayer = 37; // Attach to player id 37

new parentPlayerid;
new parentVehicleid;

GetPlayerPos(playerid, X, Y, Z);
playerTextId = CreatePlayer3DTextLabel(playerid, "Hello\nI'm at your position", 0x008080FF, X, Y, Z, 40.0, attachedplayer, INVALID_VEHICLE_ID);

GetPlayer3DTextLabelAttached(playerid, playerTextId, parentPlayerid, parentVehicleid);
// The `parentPlayerid` will be '37'

An example for parentVehicleid:

new PlayerText3D:gVehicle3dText[MAX_VEHICLES];
new gVehicleId;

new parentPlayerid;
new parentVehicleid;

gVehicleId = CreateVehicle(510, 0.0, 0.0, 15.0, 5, 0, 120);
gVehicle3dText[gVehicleId] = CreatePlayer3DTextLabel(playerid, "Example Text", 0xFF0000AA, 0.0, 0.0, 0.0, 50.0, INVALID_PLAYER_ID, gVehicleId);

GetPlayer3DTextLabelAttached(playerid, gVehicle3dText[gVehicleId], parentPlayerid, parentVehicleid);
// The `parentVehicleid` will be the value of 'gVehicleId'

Notes

astuce

This function is just short name of GetPlayer3DTextLabelAttachedData.