IsPlayerAttachedObjectSlotUsed
Description
Check if a player has an object attached in the specified index (slot).
| Name | Description | 
|---|---|
| playerid | The ID of the player to check. | 
| index | The index (slot) to check. | 
Returns
true - The specified slot is used for an attached object.
false - The specified slot is not in use for an attached object.
Examples
stock CountAttachedObjects(playerid)
{
    new count;
    for (new i = 0; i < MAX_PLAYER_ATTACHED_OBJECTS; i++)
    {
        if (IsPlayerAttachedObjectSlotUsed(playerid, i))
        {
            count++;
        }
    }
    return count;
}
public OnPlayerCommandText(playerid, cmdtext[])
{
    if (!strcmp(cmdtext, "/count", true))
    {
        new string[32];
        format(string, sizeof(string), "Attached objects: %d", CountAttachedObjects(playerid));
        SendClientMessage(playerid, -1, string);
        return 1;
    }
    return 0;
}
Related Functions
- SetPlayerAttachedObject: Attach an object to a player
- RemovePlayerAttachedObject: Remove an attached object from a player
- GetPlayerAttachedObject: Gets the player attachment object data by index.