NPC_GetEnteringVehicleSeat
attention
This function was added in omp v1.5.8.3079 and will not work in earlier versions!
Description
Gets the seat an NPC is entering in a vehicle.
| Name | Description |
|---|---|
| npcid | The ID of the NPC |
Returns
Returns the seat number the NPC is entering, or -1 if not entering.
Examples
public OnPlayerCommandText(playerid, cmdtext[])
{
if (!strcmp(cmdtext, "/checkenterveh", true))
{
new npcid = PlayerNPC[playerid];
if (npcid == INVALID_NPC_ID)
return SendClientMessage(playerid, 0xFF0000FF, "You are not debugging a NPC.");
if (!NPC_IsValid(npcid))
return SendClientMessage(playerid, 0xFF0000FF, "Invalid NPC.");
// Start monitoring if not already running
if (PlayerEnterVehicleMonitor[playerid] == INVALID_TIMER_ID)
{
PlayerEnterVehicleMonitor[playerid] = SetTimerEx("CheckNPCEnteringVehicle", 200, true, "i", playerid);
PlayerWasEnteringVehicle[playerid] = false;
SendClientMessage(playerid, 0x00FF00FF, "Started monitoring NPC %d vehicle entry.", npcid);
}
else
{
SendClientMessage(playerid, 0xFFFF00FF, "Already monitoring NPC %d vehicle entry.", npcid);
}
return 1;
}
return 0;
}
forward CheckNPCEnteringVehicle(playerid);
public CheckNPCEnteringVehicle(playerid)
{
if (!IsPlayerConnected(playerid))
{
StopPlayerEnterVehicleMonitor(playerid);
return 0;
}
new npcid = PlayerNPC[playerid];
if (npcid == INVALID_NPC_ID || !NPC_IsValid(npcid))
{
StopPlayerEnterVehicleMonitor(playerid);
return 0;
}
new bool:isEntering = NPC_IsEnteringVehicle(npcid);
if (isEntering)
{
new vehicleid = NPC_GetEnteringVehicle(npcid);
new seatid = NPC_GetEnteringVehicleSeat(npcid);
if (vehicleid != INVALID_VEHICLE_ID && vehicleid != 0)
{
SendClientMessage(playerid, 0xFFFF00FF, "NPC %d entering vehicle %d (seat %d)", npcid, vehicleid, seatid);
}
}
return 1;
}
Seat IDs
| ID | Seat |
|---|---|
| 0 | Driver |
| 1 | Front passenger |
| 2 | Back-left passenger |
| 3 | Back-right passenger |
| 4+ | Passenger seats (coach etc.) |
Notes
- Returns -1 if the NPC is not entering any vehicle
- This information is only valid while the NPC is in the entering process
Related Functions
- NPC_GetEnteringVehicle: Get entering vehicle
- NPC_GetEnteringVehicleID: Get entering vehicle ID
- NPC_EnterVehicle: Make NPC enter vehicle
- NPC_GetVehicleSeat: Get current vehicle seat
Related Callbacks
No specific callbacks are triggered by this function.