NPC_IsAiming
attention
This function was added in omp v1.5.8.3079 and will not work in earlier versions!
Description
Checks if an NPC is currently aiming.
| Name | Description |
|---|---|
| npcid | The ID of the NPC |
Returns
Returns true if the NPC is aiming, false otherwise.
Examples
public OnPlayerCommandText(playerid, cmdtext[])
{
if (!strcmp(cmdtext, "/checkaiming", true))
{
new npcid = PlayerNPC[playerid];
if (npcid == INVALID_NPC_ID)
return SendClientMessage(playerid, 0xFF0000FF, "You are not debugging a NPC.");
if (!NPC_IsValid(npcid))
return SendClientMessage(playerid, 0xFF0000FF, "Invalid NPC.");
new bool:isAiming = NPC_IsAiming(npcid);
SendClientMessage(playerid, 0x00FF00FF, "NPC %d is aiming: %s", npcid, isAiming ? "Yes" : "No");
return 1;
}
return 0;
}
Notes
- Returns true when the NPC is actively aiming at a target
- Use this to check if an NPC is in combat mode
- Aiming can be started with NPC_AimAt or NPC_AimAtPlayer
- NPCs continue aiming until stopped with NPC_StopAim
Related Functions
- NPC_AimAt: Make NPC aim at position
- NPC_AimAtPlayer: Make NPC aim at player
- NPC_StopAim: Stop NPC from aiming
- NPC_IsAimingAtPlayer: Check if aiming at specific player
Related Callbacks
- OnNPCWeaponShot: Called when NPC fires weapon