NPC_IsInvulnerable
attention
This function was added in omp v1.5.8.3079 and will not work in earlier versions!
Description
Checks if an NPC is invulnerable to damage.
| Name | Description |
|---|---|
| npcid | The ID of the NPC |
Returns
Returns true if the NPC is invulnerable, false otherwise.
Examples
public OnPlayerCommandText(playerid, cmdtext[])
{
if (!strcmp(cmdtext, "/checkinvulnerable", true))
{
new npcid = PlayerNPC[playerid];
if (npcid == INVALID_NPC_ID)
return SendClientMessage(playerid, 0xFF0000FF, "You are not debugging a NPC.");
if (!NPC_IsValid(npcid))
return SendClientMessage(playerid, 0xFF0000FF, "Invalid NPC.");
new bool:isInvulnerable = NPC_IsInvulnerable(npcid);
SendClientMessage(playerid, 0x00FF00FF, "NPC %d is invulnerable: %s", npcid, isInvulnerable ? "Yes" : "No");
return 1;
}
return 0;
}
Notes
- Returns the invulnerability status set by
NPC_SetInvulnerable - NPCs are vulnerable by default when created
Related Functions
- NPC_SetInvulnerable: Set NPC invulnerability
- NPC_IsValid: Check if NPC ID is valid
- NPC_IsDead: Check if NPC is dead
- NPC_GetHealth: Get NPC health
Related Callbacks
- OnNPCTakeDamage: Called when NPC takes damage (not called for invulnerable NPCs)
- OnNPCDeath: Called when NPC dies (invulnerable NPCs cannot die)