NPC_IsMoving
attention
This function was added in omp v1.5.8.3079 and will not work in earlier versions!
Description
Checks if an NPC is currently moving.
| Name | Description |
|---|---|
| npcid | The ID of the NPC |
Returns
Returns true if the NPC is moving, false otherwise.
Examples
public OnPlayerCommandText(playerid, cmdtext[])
{
if (!strcmp(cmdtext, "/checkmoving", true))
{
new npcid = PlayerNPC[playerid];
if (npcid == INVALID_NPC_ID)
return SendClientMessage(playerid, 0xFF0000FF, "You are not debugging a NPC.");
if (!NPC_IsValid(npcid))
return SendClientMessage(playerid, 0xFF0000FF, "Invalid NPC.");
new bool:isMoving = NPC_IsMoving(npcid);
SendClientMessage(playerid, 0x00FF00FF, "NPC %d is moving: %s", npcid, isMoving ? "Yes" : "No");
return 1;
}
return 0;
}
Notes
- Returns true when the NPC is walking, running, or driving to a destination
- Returns false when the NPC reaches its destination or is stopped
Related Functions
- NPC_Move: Make NPC move to position
- NPC_StopMove: Stop NPC movement
- NPC_MoveToPlayer: Make NPC follow player
- NPC_MoveByPath: Make NPC follow path
Related Callbacks
- OnNPCFinishMove: Called when NPC finishes movement