NPC_StopAim
attention
This function was added in omp v1.5.8.3079 and will not work in earlier versions!
Description
Stops an NPC from aiming at any target.
| Name | Description |
|---|---|
| npcid | The ID of the NPC |
Returns
Returns true if the operation was successful, false otherwise.
Examples
public OnPlayerCommandText(playerid, cmdtext[])
{
if (!strcmp(cmdtext, "/friendly", true))
{
new npcid = PlayerNPC[playerid];
if (npcid == INVALID_NPC_ID)
return SendClientMessage(playerid, 0xFF0000FF, "You are not debugging a NPC.");
NPC_StopAim(npcid);
SendClientMessage(playerid, 0x00FF00FF, "NPC %d stopped aiming.", npcid);
return 1;
}
return 0;
}
Notes
- This stops both aiming and shooting if the NPC was doing both
- The NPC will return to its normal stance after stopping aim
- Has no effect if the NPC is not currently aiming
Related Functions
- NPC_AimAt: Make NPC aim at position
- NPC_AimAtPlayer: Make NPC aim at player
- NPC_IsAiming: Check if NPC is aiming
- NPC_Shoot: Make NPC shoot
Related Callbacks
- OnNPCWeaponShot: Called when NPC fires weapon