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PlayerGangZoneDestroy

attention

This function was added in omp v1.1.0.2612 and will not work in earlier versions!

Description​

Destroy player gangzone.

NameDescription
playeridThe ID of the player to whom the player gangzone will be destroyed.
zoneidThe ID of the player gangzone for destroy.

Returns​

1: The function executed successfully.

0: The function failed to execute. The gangzone specified does not exist.

Examples​

// This variable is used to store the id of the gangzone
// so that we can use it throught the script
new gGangZoneID[MAX_PLAYERS] = {INVALID_GANG_ZONE, ...};

public OnPlayerConnect(playerid)
{
// Create the gangzone
gGangZoneID[playerid] = CreatePlayerGangZone(playerid, 2236.1475, 2424.7266, 2319.1636, 2502.4348);
}

public OnPlayerEnterVehicle(playerid, vehicleid, ispassenger)
{
// Check for the existence of gangzone and if it exists, destroy it
if (IsValidPlayerGangZone(playerid, gGangZoneID[playerid]))
{
PlayerGangZoneDestroy(playerid, gGangZoneID[playerid]);
gGangZoneID[playerid] = INVALID_GANG_ZONE;
}
return 1;
}