Aller au contenu principal

TextDrawSetPreviewModel

Description

Set the model for a textdraw model preview.

NameDescription
Text:textidThe textdraw id that will display the 3D preview.
modelThe GTA SA or SA:MP model ID to display.

Returns

This function does not return any specific values.

Examples

new Text:gMyTextdraw;

public OnGameModeInit()
{
gMyTextdraw = TextDrawCreate(320.0, 240.0, "_");
TextDrawFont(gMyTextdraw, TEXT_DRAW_FONT_MODEL_PREVIEW);
TextDrawUseBox(gMyTextdraw, true);
TextDrawBoxColor(gMyTextdraw, 0x000000FF);
TextDrawTextSize(gMyTextdraw, 40.0, 40.0);

TextDrawSetPreviewModel(gMyTextdraw, 411); // Display model 411 (Infernus)
// TextDrawSetPreviewModel(gMyTextdraw, 1); // Display model 1 (CJ Skin)
// TextDrawSetPreviewModel(gMyTextdraw, 18646); // Display model 18646 (Police light object)

// You still have to use TextDrawShowForAll/TextDrawShowForPlayer to make the textdraw visible.
return 1;
}

Notes

astuce

Use TextDrawBackgroundColor to set the background color behind the model.

attention

The textdraw MUST use the font type TEXT_DRAW_FONT_MODEL_PREVIEW in order for this function to have effect.