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OnPlayerPickupStreamOut
warning
This callback was added in omp v1.1.0.2612 and will not work in earlier versions!
Description
This callback is called when a player-pickup leaves the visual range of the player.
Name | Description |
---|---|
pickupid | The ID of the player-pickup, returned by CreatePlayerPickup |
playerid | The ID of the player that player-pickup leaves the visual range. |
Returns
It is always called first in gamemode.
Examples
new g_PlayerPickupHealth[MAX_PLAYERS];
public OnPlayerConnect(playerid)
{
g_PlayerPickupHealth[playerid] = CreatePlayerPickup(playerid, 1240, 2, 2009.8474, 1218.0459, 10.8175);
return 1;
}
public OnPlayerPickupStreamOut(pickupid, playerid)
{
if (pickupid == g_PlayerPickupHealth[playerid])
{
printf("g_PlayerPickupHealth is streamed out for player id %d", playerid);
}
return 1;
}
Related Callbacks
The following callbacks might be useful, as they're related to this callback in one way or another.
- OnPlayerPickUpPlayerPickup: Called when a player picks up a player-pickup.
- OnPlayerPickupStreamIn: Called when a player-pickup enters the visual range of the player.
Related Functions
The following functions might be useful, as they're related to this callback in one way or another.
- CreatePlayerPickup: Creates a pickup which will be visible to only one player.
- DestroyPlayerPickup: Destroy a player-pickup.