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OnPlayerConnect
Description
This callback is called when a player connects to the server.
Name | Description |
---|---|
playerid | The ID of the player that connected. |
Returns
0 - Will prevent other filterscripts from receiving this callback.
1 - Indicates that this callback will be passed to the next filterscript.
It is always called first in filterscripts.
Examples
public OnPlayerConnect(playerid)
{
new
string[64],
playerName[MAX_PLAYER_NAME];
GetPlayerName(playerid, playerName, MAX_PLAYER_NAME);
format(string, sizeof string, "%s has joined the server. Welcome!", playerName);
SendClientMessageToAll(0xFFFFFFAA, string);
return 1;
}
Notes
tip
This callback can also be called by NPC.
Related Callbacks
The following callbacks might be useful, as they're related to this callback in one way or another.
- OnPlayerDisconnect: This callback is called when a player leaves the server.
- OnIncomingConnection: This callback is called when a player is attempting to connect to the server.
- OnPlayerFinishedDownloading: This callback is called when a player finishes downloading custom models.