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OnPlayerConnect

Description

This callback is called when a player connects to the server.

NameDescription
playeridThe ID of the player that connected.

Returns

0 - Will prevent other filterscripts from receiving this callback.

1 - Indicates that this callback will be passed to the next filterscript.

It is always called first in filterscripts.

Examples

public OnPlayerConnect(playerid)
{
new
string[64],
playerName[MAX_PLAYER_NAME];

GetPlayerName(playerid, playerName, MAX_PLAYER_NAME);
format(string, sizeof string, "%s has joined the server. Welcome!", playerName);
SendClientMessageToAll(0xFFFFFFAA, string);
return 1;
}

Notes

tanács

This callback can also be called by NPC.

The following callbacks might be useful, as they're related to this callback in one way or another.