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OnPlayerInteriorChange
Description
This callback is called when a player changes interior. Can be triggered by SetPlayerInterior or when a player enter/exits a building.
Name | Description |
---|---|
playerid | The playerid who changed interior. |
newinteriorid | The interior the player is now in. |
oldinteriorid | The interior the player was in before. |
Returns
It is always called first in gamemode.
Examples
public OnPlayerInteriorChange(playerid, newinteriorid, oldinteriorid)
{
new string[42];
format(string, sizeof(string), "You went from interior %d to interior %d!", oldinteriorid, newinteriorid);
SendClientMessage(playerid, COLOR_ORANGE, string);
return 1;
}
Related Callbacks
The following callbacks might be useful, as they're related to this callback in one way or another.
- OnPlayerStateChange: This callback is called when a player changes state.
Related Functions
The following functions might be useful, as they're related to this callback in one way or another.
- SetPlayerInterior: Set a player's interior.
- GetPlayerInterior: Get the current interior of a player.
- LinkVehicleToInterior: Change the interior that a vehicle is seen in.