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OnPlayerPickUpPlayerPickup
warning
This callback was added in omp v1.1.0.2612 and will not work in earlier versions!
Description
This callback is called when a player picks up a player-pickup created with CreatePlayerPickup.
Name | Description |
---|---|
playerid | The ID of the player that picked up the player-pickup. |
pickupid | The ID of the player-pickup, returned by CreatePlayerPickup |
Returns
It is always called first in gamemode.
Examples
new player_pickup_Cash[MAX_PLAYERS];
new player_pickup_Health[MAX_PLAYERS];
public OnPlayerConnect(playerid)
{
player_pickup_Cash[playerid] = CreatePlayerPickup(playerid, 1274, 2, 2009.8658, 1220.0293, 10.8206, -1);
player_pickup_Health[playerid] = CreatePlayerPickup(playerid, 1240, 2, 2009.8474, 1218.0459, 10.8175, -1);
return 1;
}
public OnPlayerPickUpPlayerPickup(playerid, pickupid)
{
if (pickupid == player_pickup_Cash[playerid])
{
GivePlayerMoney(playerid, 1000);
}
else if (pickupid == player_pickup_Health[playerid])
{
SetPlayerHealth(playerid, 100.0);
}
return 1;
}
Related Callbacks
The following callbacks might be useful, as they're related to this callback in one way or another.
- OnPlayerPickupStreamIn: Called when a player-pickup enters the visual range of the player.
- OnPlayerPickupStreamOut: Called when a player-pickup leaves the visual range of the player.
Related Functions
The following functions might be useful, as they're related to this callback in one way or another.
- CreatePlayerPickup: Creates a pickup which will be visible to only one player.
- DestroyPlayerPickup: Destroy a player-pickup.