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OnPlayerStateChange
Description
This callback is called when a player changes state. For example, when a player changes from being the driver of a vehicle to being on-foot.
Name | Description |
---|---|
playerid | The ID of the player that changed state. |
PLAYER_STATE:newstate | The player's new state. |
PLAYER_STATE:oldstate | The player's previous state. |
Refer to Player States for a list of all available player states.
Returns
It is always called first in filterscripts.
Examples
public OnPlayerStateChange(playerid, PLAYER_STATE:newstate, PLAYER_STATE:oldstate)
{
if (oldstate == PLAYER_STATE_ONFOOT && newstate == PLAYER_STATE_DRIVER) // Player entered a vehicle as a driver
{
new vehicleid = GetPlayerVehicleID(playerid);
AddVehicleComponent(vehicleid, 1010); // Add NOS to the vehicle
}
return 1;
}
Notes
tip
This callback can also be called by NPC.
Related Callbacks
The following callbacks might be useful, as they're related to this callback in one way or another.
- OnPlayerInteriorChange: This callback is called when a player changes interior.
Related Functions
The following functions might be useful, as they're related to this callback in one way or another.
- GetPlayerState: Get a player's current state.
- GetPlayerSpecialAction: Get a player's current special action.
- SetPlayerSpecialAction: Set a player's special action.