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ClearAnimations

Description

Clears all animations for the given player (it also cancels all current tasks such as jetpacking, parachuting, entering vehicles, driving (removes player out of vehicle), swimming, etc).

NameDescription
playeridThe ID of the player to clear the animations of.
FORCE_SYNC:forceSyncSet to SYNC_ALL to force playerid to sync the animation with other players in streaming radius (default=SYNC_NONE)

Returns

This function always returns true, even when the player specified is not connected.

Examples

public OnPlayerCommandText(playerid, cmdtext[])
{
if (!strcmp(cmdtext, "/animclear", true))
{
ClearAnimations(playerid);
return 1;
}
return 0;
}

Notes

tanács

ClearAnimations doesn't do anything when the animation ends if we pass 'true' for the freeze parameter in ApplyAnimation.

tanács

Unlike some other ways to remove player from a vehicle, this will also reset the vehicle's velocity to zero, instantly stopping the car. Player will appear on top of the vehicle with the same location as he was in his car seat.