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CreatePickup

Description

This function does exactly the same as AddStaticPickup, except it returns a pickup ID which can be used to destroy it afterwards and be tracked using OnPlayerPickUpPickup.

NameDescription
modelThe model of the pickup.
typeThe pickup type. Determines how the pickup responds when picked up.
Float:xThe X coordinate to create the pickup at.
Float:yThe Y coordinate to create the pickup at.
Float:zThe Z coordinate to create the pickup at.
virtualWorldThe virtual world ID of the pickup. Use -1 to make the pickup show in all worlds.

Returns

The ID of the created pickup, -1 on failure (pickup max limit).

Examples

new pickup_Armour; // Create a variable to store the pickup ID in

public OnGameModeInit()
{
pickup_Armour = CreatePickup(1242, 2, 1503.3359, 1432.3585, 10.1191, -1);
// Create an armour pickup and store the ID in 'pickup'
return 1;
}

// Later..
DestroyPickup(pickup_Armour); // Example of using the pickup ID
pickup_Armour = 0; // pickup variable needs to be reset to avoid future conflicts

Notes

tanács
  • The only type of pickup that can be picked up from inside a vehicle is 14 (except for special pickups such as bribes).
  • Pickups are shown to, and can be picked up by all players.
  • It is possible that if DestroyPickup() is used when a pickup is picked up, more than one player can pick up the pickup, due to lag. This can be circumvented through the use of variables.
  • Certain pickup types come with 'automatic responses', for example using an M4 model in the pickup will automatically give the player the weapon and some ammo.
  • For fully scripted pickups, type 1 should be used.
vigyázat

Known Bug(s):

  • Pickups that have a X or Y lower than -4096.0 or bigger than 4096.0 won't show up and won't trigger OnPlayerPickUpPickup either.

The following callbacks might be useful, as they're related to this function.