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GangZoneStopFlashForAll

Description

Stops a gangzone flashing for all players.

NameDescription
zoneidThe ID of the zone to stop flashing. Returned by GangZoneCreate.

Returns

1: The function executed successfully. Success is reported even if the gang zone wasn't flashing to begin with.

0: The function failed to execute. The gangzone specified does not exist.

Examples

new gGangZoneId;

public OnGameModeInit()
{
gGangZoneId = GangZoneCreate(1248.011, 2072.804, 1439.348, 2204.319);
return 1;
}

public OnPlayerDeath(playerid, killerid, WEAPON:reason)
{
GangZoneFlashForAll(gGangZoneId, COLOR_RED);
return 1;
}

public OnPlayerSpawn(playerid)
{
GangZoneStopFlashForAll(gGangZoneId);
return 1;
}