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GetObjectRot
Description
Use this function to get the objects current rotation. The rotation is saved by reference in three rotationX/rotationY/rotationZ variables.
Name | Description |
---|---|
objectid | The objectid of the object you want to get the rotation from. |
&Float:rotationX | The variable to store the X rotation, passed by reference. |
&Float:rotationY | The variable to store the Y rotation, passed by reference. |
&Float:rotationZ | The variable to store the Z rotation, passed by reference. |
Returns
The object's rotation is stored in the referenced variables, not in the return value.
Examples
public OnGameModeInit()
{
new objectid = CreateObject(652, 732.32690, 1940.21289, 4.27340, 357.00000, 0.00000, -76.00000);
new Float:rotationX, Float:rotationY, Float:rotationZ;
GetObjectRot(objectid, rotationX, rotationY, rotationZ);
// rotationX = 357.00000
// rotationY = 0.00000
// rotationZ = -76.00000
return 1;
}
Related Functions
- GetObjectPos: Locate an object.
- CreateObject: Create an object.
- DestroyObject: Destroy an object.
- IsValidObject: Checks if a certain object is vaild.
- MoveObject: Move an object.
- StopObject: Stop an object from moving.
- SetObjectPos: Set the position of an object.
- SetObjectRot: Set the rotation of an object.
- GetObjectRot: Check the rotation of an object.
- AttachObjectToPlayer: Attach an object to a player.
- CreatePlayerObject: Create an object for only one player.
- DestroyPlayerObject: Destroy a player object.
- IsValidPlayerObject: Checks if a certain player object is vaild.
- MovePlayerObject: Move a player object.
- StopPlayerObject: Stop a player object from moving.
- SetPlayerObjectPos: Set the position of a player object.
- SetPlayerObjectRot: Set the rotation of a player object.
- GetPlayerObjectPos: Locate a player object.
- GetPlayerObjectRot: Check the rotation of a player object.
- AttachPlayerObjectToPlayer: Attach a player object to a player.