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GetPlayerAnimationFlags

vigyázat

This function was added in omp v1.1.0.2612 and will not work in earlier versions!

Description​

Get the player animation flags.

NameDescription
playeridThe player id you want to get the animation flags from

Returns​

Returns the player animation flags as an integer.

Examples​

In order to get each flag separately, bit masking is used.


#define ANIM_FREEZE_FLAG 0b0000000000000100
#define ANIM_LOCK_X_FLAG 0b0010000000000
#define ANIM_LOCK_Y_FLAG 0b0001000000000
#define ANIM_LOOP_FLAG 0b0000100000000

public OnPlayerCommandText(playerid, cmdtext[])
{
if (!strcmp(cmdtext, "/myanimflags"))
{
new messageString[128];
new flags = GetPlayerAnimationFlags(playerid);

new bool:freeze = (flags & ANIM_FREEZE_FLAG) != 0 ? true : false;
new bool:lockx = (flags & ANIM_LOCK_X_FLAG) != 0 ? true : false;
new bool:locky = (flags & ANIM_LOCK_Y_FLAG) != 0 ? true : false;
new bool:loop = (flags & ANIM_LOOP_FLAG) != 0 ? true : false;

format(messageString, sizeof(messageString), "Your anim flags are: [freeze:%i] [lockx:%i] [locky:%i] [loop:%i]", freeze, lockx, locky, loop);
SendClientMessage(playerid, -1, messageString);

return 1;
}

return 0;
}

Notes​

vigyázat

If the player state is not on-foot, all returned animation flags are 0.